Topaz ai upscale11/18/2023 ![]() ![]() Many of the errors I want to talk about are 1-5 frames long, and it doesn't make sense to build a tiny video clip for every single one when a couple of comparison frames will do. I've got new video clips here, but we'll be looking at a lot of screenshots today as well. There no longer seems to be a need for it. I'm retiring the 60fps Orinoco variant for now. The methods and scripts I am publishing today fix motion problems and visual errors that the original Orinoco and Rio Grande encode methods did not resolve. It's been nine months since my last Deep Space Nine Upscale Project update, where I am using various AI-based tools to remaster Star Trek: Deep Space Nine. For the instructions on how to perform this process, read " How to Upscale Star Trek: Deep Space Nine." For information on the project in general and quality samples, continue reading. ![]() Haven’t look too much into that, though, as I always use 200x (either 720p to 1440p or 1080p to 4k).Update (): The tutorial referred to as "upcoming" in this post has been published. ![]() If I’m correct it works best like that when using gigapixel, and the algorythm should be the same for VEAI. Also, depending on the resolution of the source and your taget resolution, MAYBE it is best to do the upscaling in steps, like from 480p to 1080p, then 4k (if you want to upscale SD material to UHD). But I always use HQ (now Gaia-HQ) as it’s the one with better results by my judgement and using my videos, it can be different with your videos and taste. What preset you use (Gaia or Artemis) probably depends on what your source material is, so there’s not a ‘recommended setting’. If one thing can be said, though, is that some users have better final results if first only using the 100% denoise/deblock and then upscaling, but that can take up to double the time compared to if you only upscale, more like using a second-pass while encoding video, so you should think what’s better. I had to rollback from 1.2 to 1.1 (1.2 was taking way too long to encode), but in 1.2 using 100% or 200% in resource priority wouldn’t change anything, and anything more than that would result in either the same or crashes. You can choose what preset (Gaia-HQ ,Gaia-CG, and the Artemis flavours, but artemis still looks like garbage for most cases) it will use and that’s pretty much it. To be fair, as of now, we don’t have much settings to go. ![]()
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